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July 20, 2014


This is a list of the current motorcycle-riding enemies we're working on.  It doesn't include the various cars and trucks you'll do battle with.  This is straight from our design.doc:


  • Visually distinct enemy/friendly npc types:

    • Standard enemy, weak, v...

June 24, 2014

By Ian Fisch:


So we're currently working on a lot of different aspects of Road Redemption.  I'd like to talk about 3 of those today.




We've added the ability to grab riders when you get close to them.  When you have another rider grabbed, a struggle begins.  For a...

June 6, 2014

By Ian Fisch:


This is just a quick post to fill you guys in on the game modes we're currently working on for Road Redemption



Career Mode


In the game's main career mode, you (and friends) will journey accross the United States.  This mode is a rogue-lite, which means t...

October 1, 2013

By Ian Fisch:


I thought I’d share a little bit about motorcycle physics in Road Redemption.Even if you’ve never taken a physics course, you still might find this interesting.


Have you ever wondered why leaning, while riding on a motorcycle, makes it turn? Clearly turni...

August 6, 2013

By Ian Fisch:


Recently a game called Ride To Hell:Retribution was released, and it shares some similarities in theme and concept with Road Redemption. Fortunately, that’s where the similarities end.  


Ride To Hell has been hailed by many publications as one of the wors...

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July 20, 2014

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July 20, 2014

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Road Redemption was developed with the assistance of Louisiana Economic Development's Office of Entertainment Industry Development

Road Redemption is a property of Pixel Dash Studios and EQ-Games